The very initial idea was to make some kind of fidget to get myself relaxed. I am a man who is easier to get angry and anxious so I decided to help myself at first before I make moves to help others. In the first version of the design, I was going to build some automatic or semi-automatic gadgets to show people's mind changes and emotion flows, using some clockwork structure or electronic parts to create some bumps on a soft and flexible surface, to finally create a satisfying visual experience. Then I managed to create the first version of the prototypes, in which the kinetic movements are driven by hand. I let my fellows have a try of the prototype, some of them told me it felt like the weird satisfaction of squeezing the bubble wrap, which happened to coincide with my purpose. Afterwards I realized maybe making the entire gadget manual will be more provocative than giving people a piece of 'toy', because more interaction will be involved. So I changed my mind and made all work of the project manual. Sometimes being smart and automatic is good and efficient, but here in my 'HEALPER' project, the value of both handcraft and playing with a piece of jewellery is more significant.
more visual materials behind the design at
edited by Caiyng Yin